#include <SDL_gpu.h>
◆ depth_stencil_state
The depth-stencil state of the graphics pipeline.
Definition at line 1841 of file SDL_gpu.h.
◆ fragment_shader
SDL_GPUShader* SDL_GPUGraphicsPipelineCreateInfo::fragment_shader |
The fragment shader used by the graphics pipeline.
Definition at line 1836 of file SDL_gpu.h.
◆ multisample_state
The multisample state of the graphics pipeline.
Definition at line 1840 of file SDL_gpu.h.
◆ primitive_type
The primitive topology of the graphics pipeline.
Definition at line 1838 of file SDL_gpu.h.
◆ props
A properties ID for extensions. Should be 0 if no extensions are needed.
Definition at line 1844 of file SDL_gpu.h.
◆ rasterizer_state
The rasterizer state of the graphics pipeline.
Definition at line 1839 of file SDL_gpu.h.
◆ target_info
Formats and blend modes for the render targets of the graphics pipeline.
Definition at line 1842 of file SDL_gpu.h.
◆ vertex_input_state
The vertex layout of the graphics pipeline.
Definition at line 1837 of file SDL_gpu.h.
◆ vertex_shader
The vertex shader used by the graphics pipeline.
Definition at line 1835 of file SDL_gpu.h.
The documentation for this struct was generated from the following file: